Fitted Mesh is nothing special The concepts of fitted mesh are nothing unique to SecondLife. In fact Fitted Mesh is absolutely standard Skeletal Animation. The problem with Fitted Mesh is only its name (honestly). Fitted Mesh does not Fit everywhere… Some people...

Copy

Copy an Armature to an existing Avastar This mode is entered, when you have selected 2 armatures, of which the active Armature is either an outdated Avastar armature or an arbitrary non Avastar Armature, and the other armature is an Avastar Armature. In that case the...

Update

Update Rig to newest version When your active Object is made with an older version of an Avastar Armature, then Avastar automatically adjusts the Tools panel to offer an in Place Update of the Armature. Lets step over the Update Tool Panel for this situation: The...

Update recovery

When you update an Addon in Blender, then normally the following steps are performed: The installer disables the current version of the Addon. The disabled addon is removed from the system (deleted from disk), The new Addon version is installed. You now can enable the...

Joint Positions

Modifying the Skeleton We already know that we can modify the Second Life default Skeleton by using the Appearance Sliders. But this is not all we can do. In fact it is possible to rearrange the Skeleton in any way we want. There are only 3 basic rules: We can only...

slider_to_bone_map

Body male_80 BELLY CHEST HEAD LEFT_PEC L_CLAVICLE L_LOWER_ARM L_UPPER_ARM NECK RIGHT_PEC R_CLAVICLE R_LOWER_ARM R_UPPER_ARM mChest mCollarLeft mCollarRight mElbowLeft mElbowRight mHindLimb1Left mHindLimb1Right mHindLimb2Left mHindLimb2Right mHipLeft mHipRight...