Scenarios with Avastar
Avastar for System Character attachments
You upload
- your Shapes (from SL)
You create
- your own Shapes (using appearance sliders)
- Simple Mesh attachments for your Shapes
Details (video)…
Avastar based Human characters
You create
- your own human mesh body derived from the System Mesh (freeze tool)
- your own Shape keys for easy variations (standard sizes)
- Mesh attachments for your character
- Animations for your character
Details (video)…
Avastar for your own Human Character
You create
- your own human Mesh body (character)
- Mesh Attachments for your body
- Animation for your Body
Details (video)…
Avastar for simple Creatures
You create
- your own creature based on a modified Avastar character
- A modified Rig (Edit Armature)
- Mesh Attachments for your Creature
- Animation for your Creature
Details (video)…
You are using the Avastar meshes, but freezing to modify in edit mode to change limbs (or other parts) to accept custom meshes (or prims inworld) to create a creature (example: modifying the thighs to angle and accept a custom piece inworld to create a faun-like creature).
Avastar for complex Creatures
You create
- your own creature creation
- A modified Rig (Edit Armature)
- Mesh Attachments for your Creature
- Animation for your Creature
Details (video)…
Avastar with Developer Kits
You upload/install/use
- a foreign Developer Kit from Collada
You create
- Mesh Attachments for the devkit
- Animation for the devkit
Details (video)…
Avastar for Full Perm Developer Kits
You upload/install/use
- a full perm mesh kit
You create
- your own creature based on the modified Mesh kit
- Mesh Attachments for your Creature
- Animation for your Creature
Details (video)…
Avastar for Conversion
You upload/install
- Your mesh made in other application
- Animations (BVH)
You export
- your Mesh as .dae (Collada)
- your Animations as .anim
Details (video)…
Avastar for extremists
You create your own Rig additions
- IK Additions
- custom control bones
- Drivers
Your creations are not necessarily made for Second Life
Details (video)…
Anything else?