Find new updates in your download folder. There you also find 2 additional subfolders:
- The Archive contains all old updates (see listing below. just in case …
- Testversions contains new updates. These are development snapshots for upcoming releases.
- Open your Download Page
- Open the Avastar Download page
- Open the subfolder named the_archive
- Lookup this file:
Note: We are about to finish a new update with many changes. Check out the Testing Avastar-2 page (see above)
Sparkles Download (optional):
- Open your Download Page
- Open the Sparkles Download page
- Open the subfolder named the_archive
- Lookup this file:
Note: Sparkles is not yet tested witj Avastar-2, please report issues
Avastar-2 Release Changelogs
Fixes found during first testing phase (todo)
This is a major rewrite of the Avastar Core functions in order to support a true Bind Pose. All attempts to keep with the system in Avastar-2.0-23 lead to major problems.
2016-09-19 fix: issues with renaming rigtype to rigType 2016-09-19 fix: remove bones from slider-bone map if scale and offset both are (0,0,0) which means 'defined but no influence' which actually is a mistake in the definition files
2016-09-19 imp: Added selector for rigtype to the shape import tool 2016-09-18 new: Now you also can customize the add -> avastar menu entries to create a rig based on POS attributes in the skeleton definition check the Avastar adoon preferences panel 2016-09-18 fix: improved printing of slider to bone mapping 2016-09-17 imp: Single Joint offsets can now be removed from the user interface (Appearance pannel) 2016-09-17 new: Added ability to only delete one single joint offset (needed for user interface) 2016-09-17 fix: Migrate from foreign rig to Avastar now also supports the migration of joint positions 2016-09-17 wip: retargeting tool progress counter now shows the timeframe on which it is currently working 2016-09-16 new: Added improved display of joint offset bones 2016-09-16 fix: Added spine visibility to EDIT Preset in rig display panel 2016-09-15 !!!: Improved Rig Update and Rig Transfer. (made naming consistent): Now use BASE instead of CLASSIC for the old style rig)
2016-09-15 new: BVH Animation Importer with multi file import 2016-09-15 imp: new avastars are now created with EXTENDED Rig by default 2016-09-14 fix: symmetry issues in lad definitions(found by Cathy and Vir) 2016-09-14 fix: connectiontype for structure bones now also connected (needed for retargetting) 2016-09-14 new: added extended boneset for retarget tool(wip)
2016-09-12 new: Added checkmarks to enable the eye target focus points 2016-09-11 new: Added option to enable eye target constraints(wip) 2016-09-11 imp: avoid exception when copy modifier properties during rig update 2016-09-11 fix: Export data when skeleton is not visible 2016-09-11 imp: cleanup rig_control pannel, moved functions to Avastare-tools 2016-09-11 imp: replaced Sync by Snap in the user interface (easier to understand) 2016-09-11 imp: beautified the joint list display a bit 2016-09-11 fix: maintain order of modifiers after freezxing 2016-09-11 imp: renamed button to Snap Base to Rig (from Sync Base to Rig) 2016-09-11 fix: avoid exception when rig transfer actually did not transfer anything (paranoid, should not happen) 2016-09-11 imp: improved button label for rebuild joint info 2016-09-11 fix: Remove heel height calculation from rig update tool no longer needed? needs testing
2016-09-10 fix: Handle situation where pole target bones are not available while auto fixing pole angel 2016-09-10 fix: upgrade tool for Avastar characters 2016-09-10 fix: typos in code, no function changes 2016-09-09 fix: center view to selected joint offset (joint display) 2016-09-09 fix: improved joint offset display(wip) 2016-09-09 fix: adjust rig operator failed when attachment bones where not defined 2016-09-08 imp: Make avastar more safe against deleted bones 2016-09-08 imp: joint display pannel now used to focus on bone 2016-09-08 fix: display height only when needed bones are available 2016-09-08 imp: support for Focus on Bone 2016-09-08 new: added export of full parent bone hierarchy skeleton is defined more robust 2016-09-08 fix: only fix parent bone tails if parent bone exists fixes issues when intermediate bones have been deleted) 2016-09-08 fix: calculate pelvis hover now returns 0,0,0 when reference bones (pelvis, toe) have been removed 2016-09-08 add: snap tools now also available in the transfer tool having all high level rig tools at same place 2016-09-07 imp: avastar inplace transfer now more robust. Changed default settings for the upgrade tool now by default meshes are not rebuilt 2016-09-07 imp: make tool tips more understandable
2016-09-06 upd: updated templates to alpha-8 2016-09-06 new: Added Shape drivers for eyebrows (for Bento) 2016-09-06 new: add mesh repair option to rig transfer tool for repairing avastars 2016-09-06 fix: partial remove joints now deletes only joints from selected bones 2016-09-05 fix: unify usage of panel properties for tool shelf based collada exporter and file -> export -> Collada 2016-09-05 imp: armature upgrade tool now supports upgrading joint offsets and synchronizing the object origins 2016-09-05 new: support functions for origin synchronization of multiple objects 2016-09-04 new: added support for deleting unwanted bones during rig upgrade 2016-09-04 new: added support for snap control bones to sl bones 2016-09-04 imp: rig update panel layout and functionality 2016-09-04 imp: reduced label sizes 2016-09-04 fix: now collision volume animations can also be exported 2016-09-04 imp: improved update tool (based on tests with toodledoo) 2016-09-03 new: added new avastar selection functions (needed for upgrade tool) 2016-09-02 fix: Bone restpose location needs to include joint offsets, otherwise get distortions on meshes 2016-09-02 wip: discarded the structure bones from the joint calculations they are placed automatically anyways 2016-09-02 fix: joint offset calculator now works based on the current shape fixes shifting of skeleton after calculating offsets 2016-09-02 imp: fixes a precision issue when applying the joint offset calculator repeatedly 2016-09-01 new: Added get_toe_offset from origin function to support custom rigs with modified origin and modified pelvis 2016-08-31 fix: Added back custom shape for Torso 2016-08-31 wip: improve support for edited mPelvis bone (wip) 2016-08-31 imp: joint offset calculations now works for system characters with arbitrary shape key settings. Note: not yet working for custrom rigs 2016-08-31 fix: joint offset list was wrong formatted 2016-08-28 new: Use REGULAR_BONES for joint edit calculations (wip) 2016-08-28 new: Added list of regular bones for joint edit calculations 2016-08-28 fix: manual avastar update tool was broken after recent changes 2016-08-28 fix: improved joint edit calculations for custom rigs 2016-08-28 new: convenience operator for stepping away from bind pose to joint editor (wip) 2016-08-25 fix: Applying bind pose could refuse to delete the cached rig data (text block) because of link count (not sure what's up here)
2016-08-25 upd: templates for avastar 2.0-alpha 7 2016-08-25 fix: Layout of armature info pannel 2016-08-25 imp: Order of Avastar pannels appearance now on top, info pannel now at bottom 2016-08-25 new: Added convenience operator for converting Avastar mesh to custom mesh on the fly 2016-08-25 imp: Volume bones now deforming by default 2016-08-25 fix: joint offset calculation now based on the mBones, makes it much easier to keep the rig geometry intact 2016-08-25 imp: take care to export also unweighted bones in the middle when they have joint positions. Otherwise we can get distortions 2016-08-24 fix: the hover attribute was used for toe offset and origin hover. Separated this into the 2 attributes 'hover' and 'toe_hover' 2016-08-23 fix: spine controller now preserves spine state when shape changes 2016-08-23 fix: calculate bone positions now more robust 2016-08-23 fix: avoid asymmetric shift of skeleton due to hover calculations not sure if that works out in general 2016-08-23 fix: unweighted bones with joint positions are now treated like weighted bones and also exported to collada 2016-08-18 fix: for joint offset calculator with arbitrary slider settings still issues near hands when sliders not in SL restpose 2016-08-17 imp: Added log info for exported bone sets 2016-08-17 fix: joint position support for restpose 2016-08-14 fix: joints now defined relative to original joints (wip) 2016-08-14 fix: Avastar now has a precise restpose SL Restpose Skeleton. Various edits to better suport joint offsets(wip) 2016-08-14 fix: Issues with eyes in lad definition 2016-08-13 fix: for eye scaling 2016-08-06 fix: delete all joints operator now really deletes all joints 2016-08-06 new: now deleting orphaned joint entries when bones are deleted, no longer throws an exception. 2016-08-06 new: add option to only remove selected joint offsets 2016-08-06 fix: joint position now takes current joint offset into account (to get wysiwig behavior) 2016-08-04 fix: avoid raising error when rendering 2016-08-04 upd: version number of template files
2016-08-04 fix:sliders did not work for eyes and finger tips
This is still a work in progress update. But we have hope
that most of the big issues have been fixed.
The Rig Update Tool has not yet been updated!
We keep this task for the very end after all other
known issues have been fixed.
- Avastar alpha-5 uses the most recent release candidate Skeleton
- We have separated the Rig Display panel from the new Rig Config Panel. The idea was to make things easier.
- More complete support for Sliders with Joint position.
IMPORTANT: Please edit joint positions only when the rig is in SL Rest pose (white stickman icon in Appearance sliders) Otherwise the joints move around in unexpected ways. Once you have finished your joint editing, you can use the sliders to check how the model behaves later in SL.
- The easiest way to edit joint positions is to work in pose mode, then in the tool shelf -> Avastar -> Rig Config “Snap Rig to Pose”. This automatically calculates the joint offsets. this step is needed to support the sliders
- You now can edit the Rig (in Edit mode) and calculate the joint positions at any time:Tool Shelf -> Avastar -> Rig Config -> Store Joint Edits
- Remove Joint edits tool works reliable only when the sliders are in SL Rest pose (white stickman icon)
- The Collada exporter no longer provides the “with joints” option Avastar now can do the export without advise. We added a few moree options into the advanced section of the Collada exporter to get more control over what exactly gets exported (most usage for tool exchange stuff, not so important for Export to Target (Second Life)
- Joint position editor creates odd results when used when thE sliders are NOT in SL Rest pose (white stickman icon)
- rig Update tool does not yet work (see above)
- Animation importer does not yet know about the Bento bones
- BVH exporter has not been updated to support Bento Bones
- We have disabled most of the face and hand meta rig stuff as we first want to get the rig itself working
2016-08-03 upd: temnplate files 2016-08-03 rem: Execute Rig Update upon Startup (not reliable yet) 2016-08-02 imp: removed debug statements 2016-08-02 fix: volume bones wrong placement when joint positions defined 2016-08-01 fix: reset rig with keep pose 2016-08-01 wip: Joint position fixes 2016-07-31 wip: joint position handling 2016-07-27 new: Add Translate option to headMatrix 2016-07-26 new: start fixing joint position support with sliders 2016-07-26 fix: bake pose to rig now also creates joint offsets 2016-07-23 upd: removed joint editor options: Store joints now always syncs and stores for all bones 2016-07-23 fix: adjust rig to pose now enables sliders 2016-07-22 wip: joint position fixes for usage with sliders 2016-07-22 wip: temporary discard hand rig 2016-07-18 new: more export options for the collada exporter 2016-07-17 upd: Skeleton definition release candidate 2016-07-17 imp: Tool tips for Mesh Info Panel 2016-07-09 fix: updating an Avastar with meshes flagged as System mesh but shape keys removed (happens in snap rig to pose when snapping with meshes is enabled) 2016-07-09 fix: NPE in display Avastar rig with Bone Map filter (after reloading a blend file) 2016-07-09 imp: display of Mapped groups now updates correct when fitting sliders are edited 2016-07-08 fix: Display of Weight Mapped bones Filter now sensitive on Select and deselect of objects 2016-07-08 fix: IK Target for Alt Eyes was not generated 2016-07-07 new:updated bento angel and updated face weights 2016-07-07 imp: added Eyebrows support (Cathy Foil) 2016-07-06 imp: lower cheeck slider based on scale 2016-07-06 imp: lower+upper lips parented to corresponding teeth 2016-07-06 imp: lower lips parented to lower teeth 2016-07-06 fix: for jaw bone location 2016-07-04 imp: Nose size now scale only, other nose sliders added more scale, reduced translation 2016-07-04 imp: Head Length slider (teeth now use scale instead of offset) 2016-07-04 fix: broken Eyes Long Head slider 2016-07-04 exp: WIP experimental definitions files (proposal for final setup) 2016-07-04 imp: avastar no longer uses pos for joint positions (turned out to be wrong) 2016-07-04 imp: Snap rig to pose now allows to rebind the meshes to new restpose without distortions (modifies the mesh) 2016-07-04 fix: merge weights to active vgroup now switches viewport to active group (avoids visual annoyance)
2016-06-29 fix: classic skeleton was setup wrong now takes the definition from skeleton_2
- custom meshes no longer create shape keys when sliders are enabled
- Sliders now also work when your mesh is in edit mode
- The joint position editing is almost ready to use (see note below)
- Updated weights for the head mesh. Eye lids now should work much smoother
- All recent changes to the skeleton and lad are included
- When you create a new Avastar character, then its head reacts to
the sliders as if it is a custom mesh.
- The joint position editor has difficulties with the bone end points
of the leaf bones (bones at end of bone chains)
- When you edit a mesh (add/remove verts) while sliders are enabled,
this can lead to very odd behavior when you change back to object
mode. Best is to disable sliders when you attempt to add/remove
verts. Moving verts around should be ok. Don’t forget to bake
changes into the mesh before you leave edit mode.
- when you disable/enable the sliders it can happen that the eyes
pop out of the face. When that happens, then in most cases it
is sufficient to enable the sliders again. Then the eyes snap back
where they belong.
Note for joint position editing:
The joint position editor is not strictly necessary to define joint offsets. For now an alternative way is :
- disable sliders and keep them disabled!
- Edit your skeleton as needed
- when you export, then export without joint positions. This will
export the skeleton as it is. SL figures out on its own which bones
need to get joint offsets.
when the joint position editor is ready it will become possible to use the sliders AND define joint positions.
Detailed change set:
2016-06-27 imp: updated templates and assets library to newest version 2016-06-26 imp: preset for skinning now checks if object is in edit mode and sets show weights if applicable 2016-06-25 fix: removed mesh_id property from frozen objects 2016-06-25 imp: Added warning popup when editing Avastar Meshes 2016-06-25 fix: ensure that bento heads do not get polluted with unnecessary weights from mHead 2016-06-25 imp: updated Skeleton and lad files to newest version 2016-06-25 imp: replace shape keys by own shape system to avoid inter dependencies with blender shape key system) 2016-06-25 imp: enable translation animation export by default now officially supported by SL 2016-06-25 imp: tooltip for animation export options 2016-06-21 imp: make user interface more stable when DRIVERS are missing 2016-06-21 imp: take length of mEye bones from avatar definition files (only for avastar-2) 2016-06-18 new: collada exporter now cooperates with joint offset editor 2016-06-17 new: Added joint position editor (work in progres) 2016-06-05 fix: export correct bone connect info (only usefull for reimport to Blender) 2016-06-01 imp: display pannels for joint position editor 2016-06-01 new: Added export option for rawdata export (tool interchange) 2016-05-29 imp: improved tooltips 2016-05-29 imp: remove weight groups tool can now be used for any MESH object 2016-05-29 imp: improved spine controller, various small display improvements 2016-05-29 new: added collada options layer, roll, tail support, only useful for reimport to Blender 2016-05-23 fix: joint position editing optimizations, Added new Spine fold/unfold options 2016-05-17 fix: issues with feet bones
2016-04-18 fix: tweaked fully fitted to keep deform flag for base bones 2016-04-18 wip: make rig update more stable 2016-04-18 new: Added minor tweak in log message 2016-04-17 fix: Added missing info box for Collada exporter 2016-04-17 fix: rig version update now copies material settings for avastar meshes and adjusts the shape after update
2016-04-17 fix: Added missing info box for Collada exporter 2016-04-17 fix: rig version update now copies material settings for avastar meshes and adjusts the shape after update 2016-04-16 imp: added verbose tool tips 2016-04-16 imp: reordered the collada panel, added description tooltip for new add mPelvis bone option 2016-04-16 fix: No longer use filename as name for exported Mesh objects 2016-04-16 new: Added option to enforce export of mPelvis for partial rigs 2016-04-15 new: Export only Weighted Bones for EXTENDED export (bento) 2016-04-14 fix: Added constraints for hinds and spine bones 2016-04-14 fix: Allow animate Avastar sliders although not very useful because the sliders reset the rest pose on every frame) 2016-04-13 imp: Improved weight maps for Extended head 2016-04-13 imp: Added most recent Extended Avatar definitions (release candidate) 2016-04-13 new: added parameters for find > 4 weights now can run on unbound meshes, and can specify weight limit 2016-04-06 fix: allow to create new Avastar on other layer even when active Object is not visible fighting usability annoyances 2016-04-05 new: Added new Bento Angel for bento release candidate 2016-04-05 new: Added Rig repair option to Tools pannel (experimental) 2016-04-05 new: Added weight source 'extended weights' copies prepared weight data from assets.blend) 2016-04-03 wip: allow Avastar to run on Blender 2.75 (needs more testing) 2016-04-03 new: Added sliders for extended bones (facial expressions) 2016-04-03 exp: weight map control pannel now also shows up for Avastar Meshes not sure if this is a good idea though) 2016-04-03 imp: weight counter now also works on non rigged mesh. Extended weights now works for all extensions found in the assets.blend 2016-04-03 fix: Added teeth bones to meta ik rig 2016-04-02 fix: bone weight copy from avastar templates 2016-04-01 fix: Always get the correct lad file for the skeleton type (basic/extended) 2016-03-24 new: Added rig presets editor to Addon Panel 2016-03-20 fix: Wrong assignment eyes and spine to bone layers and bone groups 2016-03-20 new: added max number of exportable bones LL limitation: max 110 weighted bones per mesh
2016-03-20 Added rig version check pannel 2016-03-20 imp:Tooltips in the addon configuration panel 2016-03-20 new: Added animation cast tool to Sparkles 2016-03-18 wip:animation cast operator (will go to Sparkles) Create video from Viewport frame by frame 2016-03-13 fix:Reset to default shape lost active object
2016-03-02 imp: Replaced templates with new avastar-2 templates 2016-02-28 exp: Added support for automatic weight fixes when exporting Extended Skeleton to Main grid 2016-02-27 new: Added support for convert Manuel Lab to T-Pose 2016-02-23 imp: adjusted fitting presets 2016-02-22 imp: Updated Rig Presets 2016-02-20 new: Added extended support for ManuelLab works with manuellab 1.1 or newer 2016-02-18 new: Added apply pose on unbind (Snowflake icon)
2016-02-10 fix: Bento Avatar create broken version incompatibility with blender 2.76 and older 2016-02-09 imp: Added Rig Create Panel 2016-02-05 imp: Improved Addon Preferences pannel 2016-02-05 imp: Avastar is now much more friendly to Rigs with missing Bones good for update Rig function) 2016-02-03 imp: take care of occasional issue with import of xmlrpc.client 2016-01-31 wip: added face rig mouth part 2016-01-31 wip: added alternative Avastar skeleton proposal 2016-01-25 imp: selection of bones in Fitting Panel now consistent with Blender's selection state 2016-01-25 his: blender 2.77 api change (Nasty, hopefully not seen by user) 2016-01-22 fix: test for non avastar rig during collada export, improved error messages. 2016-01-22 fix: Fixed a possible problem with unweiughted verts during export
2016-01-13 imp:(un)lock constraints panel now has selector for: Selected, Same Group, Visible, All 2016-01-10 imp: make separation between the Bone Constraint Pannel and the Bone Deform Pannel more clear 2016-01-10 fix: UI less User Panel Jumping up/down 2016-01-10 fix: bind with keep now auto enables fitted mesh bones when necessary 2016-01-09 fix: strange error in animation export (probably outdated data, fixed by making local copy of animation data) 2016-01-08 imp: move groin to separate layer 2016-01-07 fix: Documentation links 2016-01-07 new: add face rig (wip) 2016-01-07 imp: long text for shape not found 2016-01-03 imp: updating Avastar always creates failure (blender restart needed). This fix makes it a bit less troublesome (wip) 2016-01-03 fix: gracefull enable/disable of deform flag when control bone is missing
Release notes are not yet available