Select Page

fragment: Convert to Bind Pose

Applies to: not rigged Mesh that was made for a rig that used Bind Pose Some Mesh Development kits do not use the SL Rig restpose (the T-Pose) but they use a bind pose. The good news is: Avastar-2 supports bind poses with only very little extra work on your side....

Work in Bind Pose

Prepare the Rig Important: Set your Rig to SL Neutral Shape (White Stickman in Appearance Sliders) When you forget to do this then you later will get distortions in SL. Enable Pose mode Select the Armature Set mode to Pose Mode With Avastar you can alternatively use...

Converting the Belleza Development Mesh

There is nothing special about the Belleza Devkit. It just happens to be an ideal candidate for showing how to do a Migration in practice. Step 1: Import the Devkit Open the Collada Importer by using: File -> Import -> Collada Locate the Operator Redo Panel at...

Rigging T-posed Devkits without Armature

The following sections describe how to handle a Development kit that only provides Meshes but no Rig. This situations is not very common. However if you ever step into issues with converting rigged development kits to Avastar, then you always can try to unbind the...

Rig bends in wrong direction

My Rig bends in wrong direction I have setup my Rig with all constraints fixed. But still the limbs bend in the wrong direction. How can i fix that? When the constraints are set correctly or when there are no constraints set at all, then the IK resolver still can get...

Odd rotation of the Rig in Pose mode

Odd Rotation of the Rig in Pose mode Sometimes an entire subset of the Rig rotates into an odd angle when switching from Edit mode to Pose mode. This may be cause by a bad editing of the Pelvis Bone. Explanation The Pelvis bone has a rotation constraint. If you want...