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Converting the Belleza Development Mesh

There is nothing special about the Belleza Devkit. It just happens to be an ideal candidate for showing how to do a Migration in practice. Step 1: Import the Devkit Open the Collada Importer by using: File -> Import -> Collada Locate the Operator Redo Panel at...

Rigging T-posed Devkits without Armature

The following sections describe how to handle a Development kit that only provides Meshes but no Rig. This situations is not very common. However if you ever step into issues with converting rigged development kits to Avastar, then you always can try to unbind the...

Rig bends in wrong direction

My Rig bends in wrong direction I have setup my Rig with all constraints fixed. But still the limbs bend in the wrong direction. How can i fix that? When the constraints are set correctly or when there are no constraints set at all, then the IK resolver still can get...

Odd rotation of the Rig in Pose mode

Odd Rotation of the Rig in Pose mode Sometimes an entire subset of the Rig rotates into an odd angle when switching from Edit mode to Pose mode. This may be cause by a bad editing of the Pelvis Bone. Explanation The Pelvis bone has a rotation constraint. If you want...

Troubleshooting

Collada exporter My mesh looks OK in SL but it does not fit. This can happen when you use Appearance Sliders together with a Mesh that uses Collision Volume Weighting (Fitted mesh). In this case you must export your work in the Secondlife Restpose. Klick on the white...

bones-not-in-synch

My Rig Jumps when i switch Mode The Problem is that your (green) Animation bones and your (blue/purple) Deform bones are not synchronized. The simple fix – Use Workflow presets: Select the Armature Open the settings panel Klick on the workflow preset...