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Binding

Binding (Assign Armature) Glossary: Skinning Skinning is the process of creating an association between a Mesh (the Skin) and a Rig. More specifically in the Skinning process we define associations for each bone of the Rig’s Skeleton to each vertex of a mesh. In...

Developer Kit Manager

The Devkit Manager is a convenience tool made for users who work with different Development kits. With this tool you first configure the locations and properties of your development kits in the Avastar Addon Preferences. then later you can quickly create new...

Tools

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Rig bends in wrong direction

My Rig bends in wrong direction I have setup my Rig with all constraints fixed. But still the limbs bend in the wrong direction. How can i fix that? When the constraints are set correctly or when there are no constraints set at all, then the IK resolver still can get...

Odd rotation of the Rig in Pose mode

Odd Rotation of the Rig in Pose mode Sometimes an entire subset of the Rig rotates into an odd angle when switching from Edit mode to Pose mode. This may be cause by a bad editing of the Pelvis Bone. Explanation The Pelvis bone has a rotation constraint. If you want...

Troubleshooting

Collada exporter My mesh looks OK in SL but it does not fit. This can happen when you use Appearance Sliders together with a Mesh that uses Collision Volume Weighting (Fitted mesh). In this case you must export your work in the Secondlife Restpose. Klick on the white...