Fitted Mesh is nothing special The concepts of fitted mesh are nothing unique to Second Life. In fact Fitted Mesh is absolutely standard Skeletal Animation. The problem with Fitted Mesh is only its name (honestly). Fitted Mesh does not Fit everywhere… Some...

Troubleshoot

Troubleshoot Weight loss on Fitted Meshes imported from other tools There is a possible loss of weight when: you have imported your fitted mesh models from another tool your fitted meshes have been made in Blender but without Avastar you have manually added weights to...

Physics

Physics Sliders Some of the Collision Volumes have been added to simulate gravity (physics). This is implemented for Pecks, Handles, Backbones and Butt By default Avastar does not add weights to the physics bones. However we provide a Physics generator which generates...

Sliders

Strength Sliders The strength Sliders move your weight values of each fitting pair (see above) between the deform bone and the corresponding collision volume. Slider – Left: All weight is on the deform bone Slider – Right: All weight is on the collision volume Note:...