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Rig bends in wrong direction

My Rig bends in wrong direction I have setup my Rig with all constraints fixed. But still the limbs bend in the wrong direction. How can i fix that? When the constraints are set correctly or when there are no constraints set at all, then the IK resolver still can get...

Odd rotation of the Rig in Pose mode

Odd Rotation of the Rig in Pose mode Sometimes an entire subset of the Rig rotates into an odd angle when switching from Edit mode to Pose mode. This may be cause by a bad editing of the Pelvis Bone. Explanation The Pelvis bone has a rotation constraint. If you want...

Troubleshooting

Collada exporter My mesh looks OK in SL but it does not fit. This can happen when you use Appearance Sliders together with a Mesh that uses Collision Volume Weighting (Fitted mesh). In this case you must export your work in the Secondlife Restpose. Klick on the white...

Import Makehuman for Avastar

Makehuman (dae) A simple file importer for Collada files exported from Makehuman. Important: The Makehuman exporter must use the Secondlife Rig. You find the Importer here: File - Import - Makehuman for Avastar When the import was successful you ends up with an...

Import SL Animation (BVH)

SL Animation (BVH) A simple file importer for SL Animation files using the BVH format. The animations must have been made for Secondlife and they must contain a reference pose in the first frame. Otherwise the importer does not work as expected. You find the Importer...