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Fitted Mesh is nothing special The concepts of fitted mesh are nothing unique to Second Life. In fact Fitted Mesh is absolutely standard Skeletal Animation. The problem with Fitted Mesh is only its name (honestly). Fitted Mesh does not Fit everywhere… Some...

Slider Mapping

Here you find the mapping from the Appearance Sliders to all affected Bones. Click on the section titles below to open the section lists. Section contains a list of sliders with 4 rows: Row 1 The name of the slider. The trailing number in the name denotes the Slider...

The SL Skeleton

Creating the Avatar Workbench and Avastar has given us great insight on the SL avatar. The goal of this article is to give you detailed information about the construction of the Second Life avatar and what you can do with it. We will also talk about some areas where...

Getting started with 3D

For Blender Newbies For Avastar Newbies If you are new to all of this, check out the above videos first. Also explore the documents below while you step deeper into the topic. Getting started with 3D New to Blender? First steps in Blender This tutorial is especially...

Basics of Fitted Mesh

This page is about the principles of fitted Mesh. We strongly recommend that you first read this page before you attempt to go ahead and do practical work. However here are the links to the other pages on this topic: How to work with the Fitting Panel How to work with...

Avastar Bones

Avastar’s Rig is fully compatible to the Second Life Rig and it behaves mostly identical to the Avatar in Second Life. We have organized the Rig into 5 Subgroups: Control (green) IK (yellow) Volume (bright red) Attachment (dark red) SL (blue) Not all bones are...