Select Page

Rigging T-posed Devkits without Armature

The following sections describe how to handle a Development kit that only provides Meshes but no Rig. This situations is not very common. However if you ever step into issues with converting rigged development kits to Avastar, then you always can try to unbind the...

Bind a Creature

Bind a Creature Note: The video is for Avastar-1 but still mostly valid. we plan to update the video later. About this Document... Content: Bind a Quadruped (Horse) to a prepared Rig The Video: Binding a Quadruped Mesh to a prepared Rig What does Avastar provide?...

Bento – Limitations

This page contains a list of limitations imposed by the SL character animation system and/or by Blender. The listed limitations do not apply to Blender/Avastar, It is important that you know what you are allowed to do and what you have to strictly avoid. So, please...

Avastar Preferences

Avastar Preferences The Avastar Preferences is actually a shortcut to the Avastar Add-on Preferences where you can setup some Add-on parameters. Normally you do not want to change anything here. However especially if you are a long time user or someone who knows much...

Fitted Mesh is nothing special The concepts of fitted mesh are nothing unique to Second Life. In fact Fitted Mesh is absolutely standard Skeletal Animation. The problem with Fitted Mesh is only its name (honestly). Fitted Mesh does not Fit everywhere… Some...