Applies to: not rigged Mesh that was made for a rig that used Bind Pose

Some Mesh Development kits do not use the SL Rig restpose (the T-Pose) but they use a bind pose. The good news is: Avastar-2 supports bind poses with only very little extra work on your side. But…

Bind poses work only without problems if they have been created from the original SL Rig by only rotating the bones. If the bones have been moved (translation) then we have to handle the rig in a different way (see further down). Please check with your development kit provider if they have only used bindposing or if they have actually edited the skeleton.

It is very popular to use A-Pose rigs, that is where the arms are bended downwards into an A-Pose. And sometimes also the legs are bended a bit outwards (see image).

for technicians: Blender does not support Bind poses. Therefore we must convert the original Bind pose (that was used by the mesh creator) into the new Avastar Restpose. And when we export the rig we must revert the conversion of the rig back into a T-Pose Rig. Avastar is ready to support all of this for you in the background.

A typical A-Posed Rig

  • Select the Avastar Armature in Pose mode.
  • Then adjust the Avastar pose to the development kit mesh until the rig matches the Mesh as needed.
  • Finally open the Pose panel and in the Rig Modify Tools use Apply as Restpose

Since Avastar-2.3: The Convert Meshes option has previously been a white snowflake icon on the right side of the Apply as Restpose button (formerly named Convert to Bindpose). We have extended the functionality of the operator and moved the snowflake for better clarity into the next line and named it “Convert Meshes”.