Add Reference Model

Add Reference Model

Navigate to:

add -> Avastar -> Basic/Extended

The Avastar character is based on the
SL Avatar definition files
from Linden Lab.

The Avastar is fully compatible with the character from Second Life and all similar online worlds like OpenSim for example.

Adding a new Avastar

You add a new Avastar Character in Object mode. You navigate to the Add -> Avastar menu and select from one of the rig types:

AvastarObject

Avastar’s default Shape is compatible with SL’s default Shape.

After a short time (typically 2-4 secs) a new Avastar character is created in the 3D View and at the current 3D cursor location .

Compatibility to Second Life

Avastar is fully compatible with Secondlife.

The Default Avastar character uses the exact same Default Shape in Blender that you also get when you create a new shape in SL.

The character in Blender is shown exactly like the Avatar in SL. Some users believe Avastar is wrong. If you think so as well, then please use the Avastar Restshape (see below)

Note: You also can set the character Gender in the Avastar Appearance panel (See image below)

default_shape

The SL default Shape (Create new Shape).

Default Shape and Restshape

You can reset your Shape in Blender to the SL Default Shape in the Tool Shelf – Appearance panel.

Click on the yellow stickman icon in the Shape preset header at the top of the Preset Selector (see image)

If you prefer to use the SL Restshape (like with the Avatar Workbench) then select the white stickman icon instead (right to the yellow default shape icon, see image).

Image345

In SL you create the default shape from your Inventory: (See image)

new_shape

What else you should know

  • New Avastar characters can only be created when you are in Object Mode.
  • A new character will always be placed at the Center of the 3D View
  • You can hide (‘h’) or remove (‘x’) not needed parts of the Avatar meshes (like the skirt or the hair for example) without breaking the tools.
  • You can create as many characters as you like aside each other and so you can create multi-character animations.
The character that you know from avatar.blend or from the workbench (sometimes also named “ruth”) is equivalent to the SL Restshape (the white stickman icon in the Appearance Sliders). Further explanations can be found in the Avastar vs. Workbench Skeleton article.