Select Page

Find Verts

Find Verts

You find the Vertex Tools in the Avastar Tool Box Panel — in the Tool shelf.

Doubles (Find Duplicates)

The Doubles Operator selects all vertices which are recognized as duplicates.

Note: this operator does not preserve the original vertex selection. So after the operator is called, only the duplicate vertices are selected or no vertex is selected when the mesh is clean (has no duplicates)

vertex_tools_02

> Weight Limit (too many Weights on Verts)

The > Weight Limit Operator selects all vertices for which the number of assigned weights is >  a given number (4 by default).

Note: this operator does not preserve the original vertex selection. So after the operator is called, only the vertices with more than the given number of weights are selected or no vertex is selected when the mesh is clean (all vertices have less than or exactly the given number of weights assigned).

Note: When you have selected multiple Objects you will find a report in the Blender Console with one line per object indicating the number of vertices with too many weights

 Note: You can change the settings in teh Operator Redo Panel after you called the function:

Remind: The operator redo panel appears at the bottom of the Tool Shelf after invoking the Operator.

Unweighted (Find Unweighted Vertices)

The Unweighted Operator selects all vertices which are not assigned to any Weight Group.

Note: this operator does not preserve the original vertex selection. So after the operator is called, only the unweighted vertices are selected or no vertex is selected when the mesh is clean (all vertices have weights)

Note: When you have selected multiple Objects you will find a report in the Blender Console with one line per object indicating the number of unweighted vertices.

Zero weights (weigthsum == 0)

The Zero weighted Operator selects all vertices for which the sum of all assigned weights is 0.0 (zero).

 Note: this operator does not preserve the original vertex selection. So after the operator is called, only the zero weighted vertices are selected or no vertex is selected when the mesh is clean (all vertices have weightsums > 0)

Note: When you have selected multiple Objects you will find a report in the Blender Console with one line per object indicating the number of vertices with weight sums == 0

Asymmetries

When you want your mesh to keep left/right symmetric then Blender offers a function which tries to enforce symmetry on a selection of vertices. However this can sometimes be a bit cumbersome because you need to find and select the vertex pairs before applying the operator.

The Asymmetry finder does this for you now as it automatically selects all vertices/edges or faces which are not symmetric on your mesh.

When you click the automatic apply option (the 2 arrows in a circle icon) then all asymmetries will directly be enforced into symmetry.

Snap to Mesh

This option is the small sister of the Shrinkwrap modifier. Here you first select a set of vertices in edit mode, then you call the Snap to Mesh function. This will snap your vertices to the closest vertex it can find on any other mesh.

 

The maximum snap distance can be adjusted in the operator redo window that appears at the bottom of the tool shelf when you click the Snap to Mesh button.