Rig Config Panel
In the Rig Control Panel you find 2 sections namely the Spine Control for display/hide the new Bento Spine Bones and the Bone Deform Settings for all deforming Bones.
Spine Control (Only for Bento Rigs)
The Spine is made of 4 Bones which are by default folded in such a way that they do not disturb the behavior of the System Character
In the Spine Control section of the Rig Config Panel you can Fold/Unfold the Uper/Lower spine bones separately.
In the image aside the upper and the lower Spine bones (marked in Orange) have been unfolded. You see how they are embedded between the Pelvis, Torso and Chest.
Bone Deform Settings (*)
Note: The Bone Deform Settings are only available in Pose mode and in Edit mode
Not all bones take direct influence on the mesh. In fact by default only the 26 SL Base Bones of the Avastar Rig are directly used as Deforming bones for (classic) skeletal Mesh animation. If we want to use the Bento bones, then we need to enable the Extended SL Bones as deforming bones. And if we want to create Fitted Mesh then we additionally have to enable the 26 Collision Volume Bones for deforming.
However when you create a Rig in Avasta-2 you normally do not have to take care of the deform Bone settings. Avastar now enables all SL bones (Basic, Extended and Volume Bones) as deform bones. The Panel still exists so that you can setup things individually:
- Deform: Disable or Enable the selected Bones as Deform Bones.
- SL: Disable or Enable the entire set of SL Base Bones as Deform Bones
- Ext: Disable or Enable the entire set of SL Extended Bones (Bento Bones) as Deform Bones
- Vol: Disable or Enable the entire set of Collision Volume Bones as Deform Bones
By default the Structure Bones are not selectable. But when you work on non human skeletons you often want to reposition the structure bones as well.