We have identified 4 very common usage cases (workflows) for Avastar. We have added 4 Workflow Presets which take care to adjust the panel options of various panels in a best possible way so you do not need to do all the settings on your own:
- Skin & Weight: is used when you want to do weight painting on your Mesh. This preset will enable the SL Bones and also unblocks their rotation setting so that you can rotate the bones for testing your weights.
- Pose & Animation: is used for all your animation work. This preset enables the green control bones which are optimized for your Animation tasks. This is also the default preset for Avastar.
- Retarget: is used when you want to import another Animation from a BVH file.
- Joint Edit: is used when you want to edit the Bone’s Rest poses, for example when you create a non human character
These Presets are not active states of the user interface. They just set a bunch of attributes in the best possible sense. So for example when you press the Skin & Weight, then only the related properties are set for you but you are not trapped in a Skinning State.